November 3, 2015 at 2:37 pm #4236
Hello everyone! I wanted to break the figurative ice here, and offer myself to anyone wanting another set of eyes for C&C (comments and critiques). The only thing I hope to get in return, is that you share what you see in the work of others, or my own.
If it is anything I’ve learned in the past with any art, is how we see things are not the same as how others see that same thing. Usually the perception is the way we wish we could see, and in turn open up an entire new world of thoughts, and views.
Anyways, I may be annoyingly energetic, but I will certainly give you my honest and open opinion. You are welcome to contact me via email at: email@example.com (even if you just want to contact me with a better suggestion for communication: Skype, Hangouts, Screenhero, etc).
Hell, if there are enough people wanting to work together, we could just make a Google Hangouts where we could screen-share, and converse. I also understand that some people will probably prefer to stick to themselves, and that’s understandable. I just wanted to throw these ideas out there while we are all still getting ready.November 3, 2015 at 11:26 pm #4242
Hey Dennis, good idea, I know what you mean. I think also once you’ve been staring at the same project long enough, you lose some perspective of where to take it next. I just finished a sculpt i started about a week ago, working on it here and there to prep for the workshop. I can’t use it for homework because I had a head start on it, but let me know what you guys think anyway. I am sure there are a couple pointers you guys could throw out. Thanks guys!November 3, 2015 at 11:28 pm #4243
apparently the links did not embed, grrr
my OpenGL render
Reference ImageNovember 4, 2015 at 12:17 pm #4245
It looks great!
Compared to the concept, it looks like the area around the eye should protrude outwards more, where the both the upper and lower portions around the eye are pulled out much farther, giving it a very defined look, and casting some shadow on the areas below them. There seems to be a lot of areas like that, where it gives the head a very sharp, and rough look, without the scaling.
Of course being this far into it, you may not want to mess with those nuances, but I thought I would point them out, in hopes that you may see what I see in future pieces. 🙂November 4, 2015 at 12:30 pm #4247November 4, 2015 at 3:17 pm #4248
Yeah, there are a few spots that aren’t perfect. It’s hard work going off of one profile picture, the beautiful thing about multires is making small changes doesn’t ruin the details on higher levels, so no biggie to continue tweaking. I added the leathery skin, but still on the fence about if I like it. Thanks, Dennis!November 5, 2015 at 7:42 pm #4264
Any time at all!November 6, 2015 at 11:00 am #4265
OK, So I just cant resist, I just want to sculpt like crazy to sharpen my skills for this course, I did this this one in about 3 hrs or so, I need to build up my speed I think, critiques please!November 6, 2015 at 4:08 pm #4266
The ears look like they have been hit with a smooth brush quite a bit (less smoothing will speed up the process for sure). Your creases could use some inflate love as well (brow). Just a few things that jumped out at me.November 6, 2015 at 4:37 pm #4267
Thanks, Dennis, I tweaked it a bit as per your suggestions. Better?
new link.November 6, 2015 at 9:54 pm #4268
Excellent! I’m glad you were able to see what I saw. 🙂
I promise I’ll post some of my stuff in the near future, so this isn’t a one-sided conversation. 😉November 6, 2015 at 11:25 pm #4269
Ok, here is the sculpt, without materials/lighting/etc. Any and all feedback is extremely appreciated.
To give an idea of how this was sculpted, the entire piece has been done in dyntopo on a single plane, and layered strokes of clay one by one (no smoothing). Since it is more of a 2D sculpt, I treated it as such, by trying not too zoom in too much (even though I did), so to not lose the overall aspect of the piece. Still, I know there are mistakes I made, because I did zoom in. 🙁
I tried to get the first three done, but as you may see, the first one received the most attention before I ran out of time (and then some. Sorry Kent). The last two didn’t make it past the base phase, the second and third still need a detail phase, and the first hasn’t not had a single bit of polish.
So, there is my process, and my poor excuses. 😉November 6, 2015 at 11:39 pm #4270
Already, I can see I need to go back and add more definition to the first one, as it lost a lot of structure with the detail pass. Grrr. Live and learn.November 7, 2015 at 7:01 am #4271
Lookin sharp, I can see that the maiden all the way on the right needs the cloth tweaked a little bit. Its coming along great though, awesome relief sculpt, not always easy to pull off the definition you want because of the 2d to 3d translation, trying to achieve the shapes you want without getting to high off of the base surface, but looks like you’re accomplishing it well, sweet job so farNovember 7, 2015 at 10:32 am #4276
Thank you very much for the feedback!
I think I will work on the base of the 4th and 5th to make them match the rest (except the 1st). I may try to work on this a bit more before we start the 2nd week. 😉
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